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Autodesk MAYA11-A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Cameras | - Explain Near and Far Clip Plane for cameras - Identify controls for transforming the camera |
| Materials / Shading | - Identify specular shading attributes - Apply 2D textures |
| Dynamics / Simulation | - Control soft body simulation - Describe soft body behavior |
| Rigging / Setup | - Identify options for editing Rigid Skin - Describe options for using the Blend Shape deformer - Identify options for editing Smooth Skin |
| Rendering | - Identify rendering settings changed by the NTSC preset - Describe Render Preview functionality within IPR - Describe Raytrace and Scanline quality settings |
| Compositing | - Composite multiple layers together |
| Modeling | - Identify Boolean operation types - Identify the typical workflow for subdivision surface modeling |
| Scene Assembly / Pipeline Integration | - Improve scene organization using Search and Rename operations - Import files while preserving scene data |
| Lighting | - Describe focus attributes and lighting components - Use Look Through Selected for lighting placement |
| UI / Scene Management | - Display Safe Frames - Understand the purpose and benefits of freezing transformation data - Configure the viewport and use ViewCube navigation |
| Scripting | - Add syntax to a script |
| Effects | - Identify OpticalFX attributes |
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